Difference between revisions of "DisplayPortraitMessage"

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Revision as of 16:44, 29 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

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This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

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Displays a text message over a Players portrait

void DisplayPortraitMessage(
object oPlayerCreature,
string sMessage,
int nColour
);
Parameters:
oPlayerCreature
The creature to display the floaty over
sMessage
The text of the message
nColour
The text colour, in hex (eg. 0xff0000 is red)
Returns:

Nothing.

Source:

script.ldf

Description

Displays a text message or number over a player portrait