Difference between revisions of "DisplayPortraitMessage"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
(looks okay, removing tag)
 
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Line 1: Line 1:
{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=DisplayPortraitMessage
 
|name=DisplayPortraitMessage
Line 6: Line 5:
 
|param1name=oPlayerCreature
 
|param1name=oPlayerCreature
 
|param1desc=The creature to display the floaty over
 
|param1desc=The creature to display the floaty over
 +
|param1default=
 
|param2type=string
 
|param2type=string
 
|param2name=sMessage
 
|param2name=sMessage
 
|param2desc=The text of the message
 
|param2desc=The text of the message
 +
|param2default=
 
|param3type=int
 
|param3type=int
 
|param3name=nColour
 
|param3name=nColour
 
|param3desc=The text colour, in hex (eg. 0xff0000 is red)
 
|param3desc=The text colour, in hex (eg. 0xff0000 is red)
 +
|param3default=16777215
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=

Latest revision as of 01:01, 3 March 2010

Displays a text message over a Players portrait

void DisplayPortraitMessage(
object oPlayerCreature,
string sMessage,
int nColour = 16777215
);
Parameters:
oPlayerCreature
The creature to display the floaty over
sMessage
The text of the message
nColour
The text colour, in hex (eg. 0xff0000 is red)
Returns:

Nothing.

Source:

script.ldf

Description

Displays a text message or number over a player portrait