Difference between revisions of "DestroyObject"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=DestroyObject
 
|name=DestroyObject
|brief=Destroy the specified object. !!GEORG SAYS: DO NOT USE. EVER. Use core_h.Safe_Destroy_Object instead!!
+
|brief=Destroy the specified object. GEORG SAYS: DO NOT USE. EVER. Use core_h.[[Safe_Destroy_Object]] instead
 
|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
 
|param1desc=Object to destroy
 
|param1desc=Object to destroy
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nDelay
 
|param2name=nDelay
 
|param2desc=Time in milliseconds to delay the destruction of the object. Immediate destruction by default
 
|param2desc=Time in milliseconds to delay the destruction of the object. Immediate destruction by default
 +
|param2default=0
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=

Latest revision as of 00:17, 9 February 2010

Destroy the specified object. GEORG SAYS: DO NOT USE. EVER. Use core_h.Safe_Destroy_Object instead

void DestroyObject(
object oObject,
int nDelay = 0
);
Parameters:
oObject
Object to destroy
nDelay
Time in milliseconds to delay the destruction of the object. Immediate destruction by default
Returns:

Nothing.

Source:

script.ldf



See also

CreateObject