Difference between revisions of "Design"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (copy out of main page to serve as a basis for further work.) |
BryanDerksen (Talk | contribs) (bring in art tools too) |
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*[[Exporting and running a module]] | *[[Exporting and running a module]] | ||
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+ | *'''[[Level editor]]''' (note that this is distinct from the [[Area]] editor) | ||
+ | *'''[[Morph]]s''' are generated with the face-morphing tool. | ||
+ | *[[FMOD]] generates sounds. | ||
+ | *[[FaceFX]] handles facial expressions and lip-synching. | ||
+ | *[[Animation blend tree editor]] | ||
+ | *[[Material editor]] | ||
+ | *[[VFX editor]] | ||
+ | **[[VFX list]] lists visual effects in Dragon Age's library. |
Revision as of 21:00, 23 November 2009
The Dragon Age toolset has two main classes of resource; designer resources that are stored in a database and art resources that are stored as files in your filesystem.
- Resource list
- The resource palette details the main interface for selecting designer resources for editing.
- String editor - A tool that allows quick and easy access to all text that might be presented to the player in the game.
- Builder to builder - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.
- Level editor (note that this is distinct from the Area editor)
- Morphs are generated with the face-morphing tool.
- FMOD generates sounds.
- FaceFX handles facial expressions and lip-synching.
- Animation blend tree editor
- Material editor
- VFX editor
- VFX list lists visual effects in Dragon Age's library.