Difference between revisions of "DEBUG PrintToScreen"
From Dragon Age Toolset Wiki
(Generated by Sunjammer's Dragon Age Script Paser) |
Craig Graff (Talk | contribs) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{dafunction | {{dafunction | ||
|name=DEBUG_PrintToScreen | |name=DEBUG_PrintToScreen | ||
Line 27: | Line 26: | ||
<!-- == Remarks == --> | <!-- == Remarks == --> | ||
<!-- This section contains additional comments, observations and known issues. --> | <!-- This section contains additional comments, observations and known issues. --> | ||
+ | This function doesn't work in the retail version of the game. Use [[DisplayFloatyMessage]] or [[PrintToLog]] instead. | ||
<!-- == Examples == --> | <!-- == Examples == --> |
Latest revision as of 12:50, 24 January 2011
Prints a string to all the client screens.
- Parameters:
- sString
- The string value to print out to the screen
- nPosFromTop
- Where to output the string on the client's screen
- fLife
- life for the string in seconds
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Prints the string sString to the screen in all the available clients.
This function doesn't work in the retail version of the game. Use DisplayFloatyMessage or PrintToLog instead.