Difference between revisions of "DAZIP"

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(how to generate and use dazips)
 
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Inside are the exported binary resources for a module, packaged into [[ERF]]s and arranged in a directory tree corresponding to where they will be placed when installed. Also included is a manifest XML file that contains information about the module, such as title, release date, version number, and so forth.
 
Inside are the exported binary resources for a module, packaged into [[ERF]]s and arranged in a directory tree corresponding to where they will be placed when installed. Also included is a manifest XML file that contains information about the module, such as title, release date, version number, and so forth.
  
== Known issues ==
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See [[builder to player]] for information on how to generate a DAZIP from the toolset.
  
Certain types of file are not packaged into ERFs and may be omitted from the DAZIP file by the current builder-to-player packaging process. Known examples include TGA files and BIK files. If you're using these sorts of resources you can manually insert them into the DAZIP file using any standard ZIP-editing program.
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To install a DAZIP so that your game can use it, either double-click on it (if the file type has been associated with the DAUpdater program) or go to the bin_ship directory where your game executable is and run DAUpdater.exe manually.
  
 
[[Category:File types]]
 
[[Category:File types]]

Latest revision as of 21:37, 10 November 2009

DAZIP files are packages of exported resources ready to be installed and loaded into the Dragon Age game. The format is actually just a renamed ZIP file, and can be opened by any zip editor to manually extract or manipulate the contents.

Inside are the exported binary resources for a module, packaged into ERFs and arranged in a directory tree corresponding to where they will be placed when installed. Also included is a manifest XML file that contains information about the module, such as title, release date, version number, and so forth.

See builder to player for information on how to generate a DAZIP from the toolset.

To install a DAZIP so that your game can use it, either double-click on it (if the file type has been associated with the DAUpdater program) or go to the bin_ship directory where your game executable is and run DAUpdater.exe manually.