DAMAGE TYPE *
From Dragon Age Toolset Wiki
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
DAMAGE_TYPE_INVALID | int | 0 | 2da_constants_h | |
DAMAGE_TYPE_PHYSICAL | int | 1 | 2da_constants_h | |
DAMAGE_TYPE_FIRE | int | 2 | 2da_constants_h | |
DAMAGE_TYPE_COLD | int | 3 | 2da_constants_h | |
DAMAGE_TYPE_ELECTRICITY | int | 4 | 2da_constants_h | |
DAMAGE_TYPE_NATURE | int | 5 | 2da_constants_h | |
DAMAGE_TYPE_PLOT | int | 6 | According to IsDamageAllowed in effect_damage_h this is the only damage type allowed in a cutscene or dialogue | 2da_constants_h |
DAMAGE_TYPE_TBD | int | 7 | Debug | 2da_constants_h |
DAMAGE_TYPE_SPIRIT | int | 8 | 2da_constants_h | |
DAMAGE_TYPE_DOT | int | 9 | DoT damage is 'pre resisted' | 2da_constants_h |