DAMAGE TYPE *

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Revision as of 20:28, 30 September 2011 by Sunjammer (Talk | contribs) (Fixing typo)

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Source: Core Game Resources.2da_constants_h
Constant name Type Value Description Source
DAMAGE_TYPE_INVALID int 0 2da_constants_h
DAMAGE_TYPE_PHYSICAL int 1 2da_constants_h
DAMAGE_TYPE_FIRE int 2 2da_constants_h
DAMAGE_TYPE_COLD int 3 2da_constants_h
DAMAGE_TYPE_ELECTRICITY int 4 2da_constants_h
DAMAGE_TYPE_NATURE int 5 2da_constants_h
DAMAGE_TYPE_PLOT int 6 According to IsDamageAllowed in effect_damage_h this is the only damage type allowed in a cutscene or dialogue 2da_constants_h
DAMAGE_TYPE_TBD int 7 Debug 2da_constants_h
DAMAGE_TYPE_SPIRIT int 8 2da_constants_h
DAMAGE_TYPE_DOT int 9 DoT damage is 'pre resisted' 2da_constants_h