Difference between revisions of "Cutscene editor options"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(Created page with '{{inspector start}} {{inspector section|General}} {{inspector row|Default Time Scale|Frames (30 FPS) or seconds (100 FPS)}} {{inspector row|Layout|Top to bottom or left to right}...')
 
Line 35: Line 35:
 
{{inspector row|Master Size|}}
 
{{inspector row|Master Size|}}
 
{{inspector section|Performance}}
 
{{inspector section|Performance}}
{{inspector row|Accurate Headtracking Scrubbing|}}
+
{{inspector row|Accurate Headtracking Scrubbing|Can also be enabled/disabled with the [[File:IconAccurateHeadtracking.png]] button in the cutscene toolbar. See [[Headtracking#Cutscene editor performance]] for more detail.}}
 
{{inspector row|Render Objects As Boxes|}}
 
{{inspector row|Render Objects As Boxes|}}
 
{{inspector row|ROAB Creature Color|}}
 
{{inspector row|ROAB Creature Color|}}

Revision as of 22:16, 18 January 2010

General
Default Time Scale Frames (30 FPS) or seconds (100 FPS)
Layout Top to bottom or left to right
Mouse Control Style Windows Standard, NWN, or 3DS Max. See 3D control
Objects Follow Surface
Show Stage
Viewports One, Two (left/right), Two (top/bottom), Three (single bottom), Three (single top) and Four viewports are supported.
3D Objects
Bounding Box Active Color
Bounding Box Inactive Color
Orientation arrow inner color
Orientation arrow outer color
Show orientation arrows Always, Never, or Selected
Camera
Default View Angle
Pitch Maximum
Pitch Minimum
Scaling Zoom
Zoom Distance Maximum
Zoom Distance Minimum
Zoom Speed Fast
Zoom Speed Slow
Grid
Grid Center Color
Grid Center Radius
Grid Color
Grid Square Size
Grid Squares per Side
Keys
Ordinal curve colors Define up to ten different colors for the lines show in the curve editor
Master Object
Master Color
Master Selected Color
Master Size
Performance
Accurate Headtracking Scrubbing Can also be enabled/disabled with the IconAccurateHeadtracking.png button in the cutscene toolbar. See Headtracking#Cutscene editor performance for more detail.
Render Objects As Boxes
ROAB Creature Color
ROAB Item Color
ROAB Placeable Color
ROAB Proxy Color
ROAB VFX Color
Update VFX before playing
Renderer
Enable Lighting
Fade Geometry Cutaway
Fade Geometry Punch Through
Show Pathfinding Points
Safe Frame
Action Safe Frame Color
Aspect Ratio
Safe Frame Color
Title Safe Frame Color
Snap Points
Node Color
Node Size
Radius
Selected Node Color
Target Camera
Target Color
Target Selected Color
Target Size
Target Wireframe
Timeline Snapping
Snap Events to Events
Snap Events to Frames
Snap Scrubber to Frames
Trajectory
Line Color
Show Trajectories
Vertex Color
Vertex Selected Color
Vertex Size