Community Contest 5: Room Contest

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Revision as of 18:28, 24 November 2010 by BloodsongVengeance (Talk | contribs) (Vigil Suite by Bloodsong)

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Community Contest back.jpg CC BSN GetInvolved.jpg

Brief

Create an indoor room and export it as a SEL for other modders to paste into their levels. The contest discussion thread can be found here.

DEADLINE: Monday 29 November - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.

Requirements

All entries must:

  • be submitted as a SEL (see tutorial)
  • make suitable use of folders to organise the lights and models
  • have doorways or suitable plug pieces to enter/exit the room
  • contain lights to illuminate the room

Guidelines

Strong entries will:

  • be distinctive, but suitable for use in a variety of modules
  • make good and varied use of environment models
  • make suitable use of VFX such as light rays, candle flames, etc where needed
  • ensure that lighting looks good in-game

Suggestions

Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.

Allowable

While no "bonus points" will be given for the following, entries may:

  • include multiple rooms - particularly if creating a "tileset of rooms".
  • include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.

Not Allowable

Please:

  • do not cut-paste from a DAO level without making serious modifications to "make it your own"
  • do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.

Groups and Prizes

Groups

This contest has only one group.

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point

To receive an "entry point", your submission must meet the requirements of the contest, listed at the top of this page

Best Newcomer Award

Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).

Prizes

Please see Community Contest Prizes

Helpful Links

Entries

Entry File(s)

File Contents:

  • one or more SEL files
  • if you have any custom props etc, include those and their source files if appropriate. (please try and just use DA stuff for this contest to keep things simple)

File Format: one .7z file (preferred)

Checklist

  1. Create your file (see above)
  2. Create a Dragon Age Nexus page for your entry and upload the above file. Please include "Community Contest" in the title.
  3. Edit this page with a description and pictures of your content.
    • Please include pictures which are both functional as well as attractive (so your work can be seen clearly)
    • Link to your DA Nexus page. See the sample entry.
  4. Optionally, let us know in the Contest Discussion Thread that you've entered


For the general entry guidelines (as well as more detail on the above steps), please see the Entry FAQs

For information on Judging, please see the Judging page.

Consent to Share

IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared (prop models, VFXProj files). 
The work *MUST* be your own (obviously you may use DA assets).
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved If your work is taken down.
If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.  


Example Entry by mikemike37

This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.


Room Plan Room Glamour Shot

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.

Inn Bedrooms by Jackkel Dragon

A small room including two bedrooms and a stairway down to a lower floor.

Note: There is a door way that leads to "nothing" on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.

As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291

Note: This is a .sel file, meaning it is imported into a room level through "import selection" from the edit menu.

PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module "Scars of War" to see this room and the common room side-by-side. ;)

Toolset Screenshot

Dead Room by Shadow5973

There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.

NOTE: This a .sel file to be imported into the toolset.

This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291

Image 1.png

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.


Banqueting Hall by Nattfodd


After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades. Eat, drink and enjoy your time: you deserve it.

NOTE: This is a .sel file to be imported into the toolset.


Panoramic.jpg Throne.jpg

Plant.jpg Cooking table.jpg

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.


Library by Semper


A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.

NOTE: This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.


ISO View Entrance Overview Library

Fireplace Details

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.


Vigil Suite by Bloodsong

This is a suite of rooms as I imagined for the commander of Vigil Keep. It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath. It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!


Master Living Quarters Guest Room

Bath Washstand The Commander's Desk

More images are available on the DANexus page.

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.