Difference between revisions of "Community Contest 4: Minigame Script"

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(Entries)
(Entries)
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=== Judges' Comments ===
 
=== Judges' Comments ===
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== Nug Chase by Bloodsong ==
 
== Nug Chase by Bloodsong ==
  
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1859]'''
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* '''[http://www.dragonagenexus.com/downloads/file.php?id=1859 Nug Chase on Dragon Age Nexus]'''
  
 
   A simple action-oriented mini-game for players of any level.  Granny Rockbottom's prize Racing Nug has escaped his pen, and you need to catch him.  To do this, you need to click on the nug and get close enough to initate a conversation.  If you are successful, you catch the pesky nug.  If not, hilarity ensues.  :X
 
   A simple action-oriented mini-game for players of any level.  Granny Rockbottom's prize Racing Nug has escaped his pen, and you need to catch him.  To do this, you need to click on the nug and get close enough to initate a conversation.  If you are successful, you catch the pesky nug.  If not, hilarity ensues.  :X
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Please report any file/installation problems here:
 
Please report any file/installation problems here:
* '''[http://social.bioware.com/project/3512/discussion/2597/20416/#post_20416]'''
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* '''[http://social.bioware.com/project/3512/discussion/2597/20416/#post_20416 Nug Chase Project]'''
  
 
=== Judges' Comments ===
 
=== Judges' Comments ===
  
 
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.
 
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.

Revision as of 19:45, 30 October 2010

Community Contest back.jpg CC BSN GetInvolved.jpg

Brief

Create a minigame or puzzle using scripting. The contest discussion thread can be found here.

DEADLINE: Monday 1 November - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.

Requirements

All entries must:

  • Reserve and use a StringID range
  • Be thoroughly tested in-game
  • Be submitted in a single, playable area (the level will not be "marked")
  • Include dadbdata export of all relevant resources
  • Include a playable dazip of the mini-game - should be playable from the other campaigns menu
  • Include a plain-text file detailing the mini-game implementation - the objective, customization options (if present) and solutions
  • Use only DA assets (placeables, levels) unless the relevant files are included with the submission and author's permission has been given
  • Be submitted before Monday 1 November midday (GMT+0)

Guidelines

Strong entries will:

  • be easily adaptable to vary the minigame in other modules
  • be unique and interesting
  • use elegant and tidy scripting
  • include well-written, detailed comments
  • be well-designed and be free of bugs and discourage user error
  • be significant as a piece of scripting: doing something new or expanding beyond the fundamentals of scripting
  • make appropriate use of secondary resources (triggers, placeables, dialogues, floaty text, VFX, sound, etc)

Allowable

While no "bonus points" will be given for the following, entries may:

  • use custom levels provided that the level is shared with the submission (.lvl and exported files)

Groups and Prizes

Groups

This contest has only one group.

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point

To receive an "entry point", your submission must meet the requirements of the contest, listed at the top of this page

Best Newcomer Award

Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).

Prizes

Please see Community Contest Prizes

Helpful Links


Entries

For information on how to enter, please see the Entry FAQs

For information on Judging, please see the Judging page.

IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared (dadbdata and any non-DA assets you have used including levels, props etc). 
The work *MUST* be your own (obviously you may use DA assets).
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved If your work is taken down.
If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.  

Example Entry by YourNameHere

Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible.

Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible.

example picture

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.


Weighted RPS by Mengtzu

Rock, Paper, Scissors as a multi-round gambling game, with weighted moves to introduce strategy and customisable AI. Multiple games with different settings may share an area, allowing a tournament/festival style implementation, as demonstrated in the sample module. By default the player earns prize tokens which may be traded in for items.

Modular functions and constants make the engine easy to extend or modify.

Game in progress

Judges' Comments

Nug Chase by Bloodsong

  A simple action-oriented mini-game for players of any level.  Granny Rockbottom's prize Racing Nug has escaped his pen, and you need to catch him.  To do this, you need to click on the nug and get close enough to initate a conversation.  If you are successful, you catch the pesky nug.  If not, hilarity ensues.  :X
  Includes a custom Nug Wallows area/level, and a convoluted conversation tree with the NPC.  Rewards are small gifts, some XP, and possibly a small amount of cash.  Documentation for customizing also included.

Nug Chase Promo

Please report any file/installation problems here:

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.