Difference between revisions of "Community Contest 3: Character Contest"

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Please see [[Community_Contest_Prizes|Community Contest Prizes]]
 
Please see [[Community_Contest_Prizes|Community Contest Prizes]]
  
== Helpful tutorials ==
+
== Helpful Links ==
 
* [[Morph|Head Mprph]] - Builder Wiki
 
* [[Morph|Head Mprph]] - Builder Wiki
 
* [[Conversation|Conversation]] - Builder Wiki
 
* [[Conversation|Conversation]] - Builder Wiki

Revision as of 15:47, 6 September 2010

Community Contest back.jpg CC BSN GetInvolved.jpg


DRAFT - NOT FINAL
 

Brief

Create a character for use in a variety of situations. The contest discussion thread can be found here.

DEADLINE: Monday 11 October - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.

Requirements

All entries must:

  • Reserve and use a StringID range
  • Be tested in-game
  • Be in English (non-native accents are very welcome, perhaps give your character and exotic background?)
  • Be voiced and lip-synched
  • Include MRH source material and dadbdata export of all relevant resources
  • Use only DA assets (hairs, textures) unless the relevant files are included with the submission and author's permission has been given
  • Include branches for the compulsory dialogues (see below)
  • Be submitted before Monday 11 October midday (GMT+0)

Guidelines

Strong entries will/may:

  • Be interesting characters with compelling dialogue
  • Have quality voice acting, with attention paid to audio quality
  • Include custom textures/hairs (authors permission required)
  • Set and check plot flags and approval where appropriate
  • Tweak FaceFX to give natural and emotive expressions
  • Include dialogues to use the character in many situations (see suggestions below). The more versatile the character, the better.

Dialogue Branches

The following lines are to give you ideas to create a versatile character to be used in various modules in various situations. Hopefully you'll be able to come up with some really interesting ideas of your own!

Line type Example Requirement
Greeting/Farewell lines Minimum 1 greeting/farewell
In-town general greeting "Can I help you?", "What do you want?" Compulsory
Goodbye (player-only is OK) Player: "I've got to go" Compulsory
Other introductions "Thanks for saving me!", "I have need of your assistance" Suggestions
Follower lines
Party Add Player: "Interested in joining us?" Compulsory
Party Kick Player: "I have no further need of you" Compulsory
Adventure chat Player: "So, what's it like being a xxxxxx?" Suggestions
Approval-required dialogue Player: "Tell me something personal" Suggestions
Non-follower lines Minimum 1 role
merchant/enchanter chat Player: "What's for sale?" Compulsory
General chat Player: "Lovely weather!" Suggestions
role-relevant chat Player: "How's business?" Suggestions
Quest lines minimum 1 quest
Quest starter "My dog has gone missing!" Compulsory
Quest interim "You still haven't found him?" Compulsory
Quest finisher "He's... dead?" Compulsory


Groups and Prizes

Groups

This contest has only one group.

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • All other entries meeting requirements - 1 point

To receive an "entry point", your submission must meet the requirements of the contest, listed at the top of this page

Prizes

Please see Community Contest Prizes

Helpful Links

Entries

For information on how to enter, please see the Entry FAQs

For information on Judging, please see the Judging page.

IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared (include the MRH head morph). 
The work *MUST* be your own (obviously you may use DA assets).
Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved If your work is taken down.
If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.  

Example Entry by YourNameHere

Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible.

Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible.

example picture

Judges Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.