Difference between revisions of "Community Contest 2: Prop Model"

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* [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTextures Textures Tutorial for beginners] and [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTexturesAdvanced Advanced] (mostly superceded by the above and Eshme's Tools new material functionality)
 
* [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTextures Textures Tutorial for beginners] and [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTexturesAdvanced Advanced] (mostly superceded by the above and Eshme's Tools new material functionality)
 
* [http://www.youtube.com/view_play_list?p=A12BF2F8CC489A50 3DS Max 2010 video tutorials]
 
* [http://www.youtube.com/view_play_list?p=A12BF2F8CC489A50 3DS Max 2010 video tutorials]
 +
* [http://ssbump-generator.yolasite.com Normal Map Generator]
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* [http://www.cgtextures.com Texture Reference]
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* [http://www.texturearchive.com/default.aspx Texture Archive]
  
 
= Entries =  
 
= Entries =  

Revision as of 17:53, 12 August 2010

Community Contest back.jpg

Brief

Create one or more custom prop models for use in a level. The contest discussion thread can be found here.

DEADLINE: Monday 27 September - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.

Requirements

All entries must:

  • have been tested by the user in a level
  • be to a suitable scale
  • be textured
  • where appropriate, have collision
  • be submitted before monday 27 september midday (GMT+0)
  • include their save file (3ds max, gmax or blender save) - this helps judges troubleshoot errors you're having.

Guidelines

Strong entries will:

  • fit the art style and canon of Dragon Age Origins.
  • make good use of the Dragon Age material system, including textures for diffuse, normal, specular, emissive and heightmap where appropriate.
  • contain a placeable and static prop version (affects collision and material only).
  • where appropriate, have multiple levels of detail for the model and texture. These are particularly valuable for high-poly outdoor models and high-res textures.
  • support lightmapping correctly.
  • have a suitable poly count - around 250-500 for small props, up to 2000 for large props
  • make good use of texture space to maximise pixel density

Groups and Prizes

Groups

This contest has only one group.

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • All other entries meeting requirements - 1 point

To receive an "entry point", your submission must meet the requirements of the contest, listed at the top of this page

Prizes

Please see Community Contest Prizes

Helpful links

Entries

For information on how to enter, please see the Entry FAQs


IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared. 
The model *MUST* be your own
You may use DA textures. Do not include these in your submission.
You may use other people's textures, provided they consent for them to be shared (ex. cgtextures.com allows this type of use)
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved.
If your work is taken down, you consent for it to be re-uploaded, crediting the work in your name.  


Example Entry

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Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.

Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.


example picture example picture example picture


Judges Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.