Community Contest 1: Settlement Level

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Brief

Design a town/village/hamlet level.

Requirements

All entries must:

  • portray a "friendly" settlement of some kind
  • be complete - do not enter a small section of a larger city, unless you also submit the rest of the city.
  • lvl source as well as exported layout files must be included.
  • contain at least the "outdoor" level. Additional rooms are optional, but if included, areas must be set up with area transitions.

Guidelines

String entries will:

  • ... have around a dozen or so buildings and outhouses. Consideration will be made for extending the level by adding interior levels.
  • ... visually portray the towns primary function such as fishing town, mining town, farm town, etc. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.
  • ... consider access to the town. This may inlude roads, paths, harbours, etc.
  • ... include an area resource to add a handful of important interactive objects, such as doors. The town doesn’t need to be populated in this contest.
  • ... have considered the sky and surrounding environment in the distance.
  • ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
  • ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".

Entries

Example Entry

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