Community Contest 1: Settlement Level
From Dragon Age Toolset Wiki
Brief
Design a town/village/hamlet level.
Requirements
All entries must:
- lvl source as well as exported layout files must be included.
- contain at least the "outdoor" level. Additional rooms are optional, but if included, areas must be set up with area transitions.
Guidelines
String entries will:
- ... have around a dozen or so buildings and outhouses
- ... benefit from having a noticeable visible function such as fishing town, mining town, farm town and be designed around that feature. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.
- ... consider logistics: how does one access the town? it may have a main road leading into it and possibly out on the other end. Or it may have a harbor if you put it on a island.
- ... contain doors and other placeables required for the atmosphere of the setting. This will require a basic Area to be usedThe town doesn’t need to be populated in this contest. But it shall
- ... look like someone can live there; although non-human settlements are welcome, its inhabitants shouldn’t be “hostiles” so no zombie towns this time around.
- ... be complete; it shouldn’t be a section of a larger entity. So don’t overdo your entry: keep it small enough for you to complete it in time. Quality usually wins over quantity
- ... have considered the sky and surrounding environment in the distance.
- ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
- ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".
- You are allowed to add more than one contribution but you may only win one prize. So no single person can take home all three prizes