Difference between revisions of "Community Contest 1: Settlement Level"
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* ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module. | * ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module. | ||
* ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points". | * ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points". | ||
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+ | = Entries = | ||
+ | |||
+ | == Example Entry == | ||
+ | |||
+ | Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. | ||
+ | |||
+ | Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. | ||
+ | |||
+ | Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. | ||
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+ | [[File:terrainBlockExample.png|400px|example picture]] [[File:terrainBlockExample.png|400px|example picture]] [[File:terrainBlockExample.png|400px|example picture]] |
Revision as of 16:06, 26 July 2010
Brief
Design a town/village/hamlet level.
Requirements
All entries must:
- portray a "friendly" settlement of some kind
- be complete - do not enter a small section of a larger city, unless you also submit the rest of the city.
- lvl source as well as exported layout files must be included.
- contain at least the "outdoor" level. Additional rooms are optional, but if included, areas must be set up with area transitions.
Guidelines
String entries will:
- ... have around a dozen or so buildings and outhouses. Consideration will be made for extending the level by adding interior levels.
- ... visually portray the towns primary function such as fishing town, mining town, farm town, etc. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.
- ... consider access to the town. This may inlude roads, paths, harbours, etc.
- ... include an area resource to add a handful of important interactive objects, such as doors. The town doesn’t need to be populated in this contest.
- ... have considered the sky and surrounding environment in the distance.
- ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
- ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".
Entries
Example Entry
Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.
Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.
Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.