Difference between revisions of "Community Contest 1: Settlement Level"

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* ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
 
* ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
 
* ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".
 
* ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".
 +
 +
== Groups and Prizes ==
 +
 +
=== Groups ===
 +
This contest has only one group.
 +
 +
* 1st place - 15 points, chooses first
 +
* 2nd place - 10 points, chooses second
 +
* 3rd place - 5 points, chooses third
 +
 +
 +
=== Prize Options ===
 +
 +
{| class="wikitable" cellpadding="8"
 +
|-
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! Option
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! Point cost
 +
! Maximum per person
 +
! Maximum across all winners
 +
|-
 +
| Scripting work or mentoring by CID-78
 +
| 1p per hour
 +
| 10p per person
 +
| 20p contest maximum
 +
|-
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| 3d modelling/texturing by mikemike37
 +
| 1p per hour
 +
| 10p per person
 +
| 20p contest maximum
 +
|}
 +
  
 
= Entries =  
 
= Entries =  

Revision as of 16:28, 26 July 2010

Brief

Design a town/village/hamlet level. The contest discussion thread can be found here (REPLACE WITH THREAD ONCE STARTED)

Requirements

All entries must:

  • portray a "friendly" settlement of some kind
  • be complete - do not enter a small section of a larger city, unless you also submit the rest of the city.
  • lvl source as well as exported layout files must be included.
  • contain at least the "outdoor" level. Additional rooms are optional, but if included, areas must be set up with area transitions.

Guidelines

String entries will:

  • ... have around a dozen or so buildings and outhouses. Consideration will be made for extending the level by adding interior levels.
  • ... visually portray the towns primary function such as fishing town, mining town, farm town, etc. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.
  • ... consider access to the town. This may inlude roads, paths, harbours, etc.
  • ... include an area resource to add a handful of important interactive objects, such as doors. The town doesn’t need to be populated in this contest.
  • ... have considered the sky and surrounding environment in the distance.
  • ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
  • ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points".

Groups and Prizes

Groups

This contest has only one group.

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third


Prize Options

Option Point cost Maximum per person Maximum across all winners
Scripting work or mentoring by CID-78 1p per hour 10p per person 20p contest maximum
3d modelling/texturing by mikemike37 1p per hour 10p per person 20p contest maximum


Entries

For information on how to enter, please see the Community Contest Main Page

Example Entry

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Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level. Here is a description of the level.

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