Difference between revisions of "Command keyword"

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The following functions allow a command to exist outside of the scope of the current script by storing it on an object:
 
The following functions allow a command to exist outside of the scope of the current script by storing it on an object:
  
* [[GetLocalCommand]]
+
* [[SetLocalCommand]]
  
 
The following functions allow a command which exist outside of the scope of the current script to be used in the current script by retrieving it from an object:
 
The following functions allow a command which exist outside of the scope of the current script to be used in the current script by retrieving it from an object:
  
* [[SetLocalCommand]]
+
* [[GetLocalCommand]]
 
      
 
      
 
== Remarks ==
 
== Remarks ==

Revision as of 05:27, 1 August 2009

The command type represents an instruction for a game object to perform an action.

Constructor

A constructor is a function that creates an instance of a dascript type.

There are several constructors for a command, for example, CommandAttack is the attack command's constructor.

Literals

A literal is a textual representation of a particular value of a type.

There is no literal for a command.

Conversion

There is no explicit or implicit conversion to or from a command.

Persistence

The following functions allow a command to exist outside of the scope of the current script by storing it on an object:

The following functions allow a command which exist outside of the scope of the current script to be used in the current script by retrieving it from an object:

Remarks

Commands are added to a game object's command queue using AddCommand and removed using RemoveCommand or RemoveCommandByIndex. All commands and the currently active command can be removed using ClearAllCommands.

Examples

void main()
{
    // uninitialised
    command cDefault;
 
    // initialised using a function
    command cWait = CommandWait(42.0);    
}

See Also

Command functions, Command constants