Combat HandleAbilityAttackImpact
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// GZ: Temporary function to prevent the world from collapsing upon itself void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage); void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage) { effect eImpactEffect = EffectImpact(fDamage, OBJECT_INVALID); Combat_HandleAttackImpact(oAttacker, oTarget, nAttackResult, eImpactEffect); }