Combat HandleAbilityAttackImpact

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Revision as of 15:31, 7 August 2011 by Sunjammer (Talk | contribs) (Fixing category)

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Called by:

Calls:

Parameters:

Variables:

Returns:

Used for:

// GZ: Temporary function to prevent the world from collapsing upon itself
 
void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage);
void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage)
{
 
    effect eImpactEffect = EffectImpact(fDamage, OBJECT_INVALID);
 
    Combat_HandleAttackImpact(oAttacker, oTarget, nAttackResult, eImpactEffect);
}