Combat HandleAbilityAttackImpact

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// GZ: Temporary function to prevent the world from collapsing upon itself
 
void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage);
void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage)
{
 
    effect eImpactEffect = EffectImpact(fDamage, OBJECT_INVALID);
 
    Combat_HandleAttackImpact(oAttacker, oTarget, nAttackResult, eImpactEffect);
}

Category: Combat_H