Combat GetAttackType
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Revision as of 05:29, 1 August 2011 by Mouser9169 (Talk | contribs) (Created page with "Called by: <dascript> // ----------------------------------------------------------------------------- // Return the type of the current attack based on the weapon in the main ha...")
Called by:
// ----------------------------------------------------------------------------- // Return the type of the current attack based on the weapon in the main hand // used only in command_pending... // ----------------------------------------------------------------------------- int Combat_GetAttackType(object oAttacker, object oWeapon); int Combat_GetAttackType(object oAttacker, object oWeapon) { if (IsUsingRangedWeapon(oAttacker, oWeapon)) { return ATTACK_TYPE_RANGED; } else { return ATTACK_TYPE_MELEE; } }
Category: Combat_H