Difference between revisions of "Combat GetAttackType"

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Category: [[Combat_H]]
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[[Category:Functions from combat_h]]

Latest revision as of 15:26, 7 August 2011

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// -----------------------------------------------------------------------------
// Return the type of the current attack based on the weapon in the main hand
// used only in command_pending...
// -----------------------------------------------------------------------------
int Combat_GetAttackType(object oAttacker, object oWeapon);
int Combat_GetAttackType(object oAttacker, object oWeapon)
{
    if (IsUsingRangedWeapon(oAttacker, oWeapon))
    {
        return ATTACK_TYPE_RANGED;
    }
    else
    {
        return ATTACK_TYPE_MELEE;
    }
}