Difference between revisions of "Combat GetAttackType"
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Latest revision as of 15:26, 7 August 2011
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// ----------------------------------------------------------------------------- // Return the type of the current attack based on the weapon in the main hand // used only in command_pending... // ----------------------------------------------------------------------------- int Combat_GetAttackType(object oAttacker, object oWeapon); int Combat_GetAttackType(object oAttacker, object oWeapon) { if (IsUsingRangedWeapon(oAttacker, oWeapon)) { return ATTACK_TYPE_RANGED; } else { return ATTACK_TYPE_MELEE; } }