Difference between revisions of "Combat GetAttackHand"

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Revision as of 06:25, 1 August 2011

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 /**
* @brief Determine which hand to use for an attack
*
* Only applicable in dual weapon style. Returns which hand to use for the next attack
*
* @returns  0 - main hand, 1 - offhand
*
* @author Georg Zoeller
*
**/
 
int Combat_GetAttackHand(object oCreature = OBJECT_SELF)
{
 
    int nHand = 0;
    if (GetWeaponStyle(oCreature) == WEAPONSTYLE_DUAL)
    {
        nHand = GetLocalInt(oCreature, COMBAT_LAST_WEAPON);
        SetLocalInt(oCreature, COMBAT_LAST_WEAPON, !nHand);
    }
 
    return nHand;
}

Category: Combat_H