Difference between revisions of "CombatAttackResultStruct"

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{{Struct
 
{{Struct
 
|name        = CombatAttackResultStruct  
 
|name        = CombatAttackResultStruct  

Latest revision as of 15:19, 7 August 2011

Attack Result struct, used by Combat_PerformAttack*

struct CombatAttackResultStruct{
int nAttackResult;
int nDeathblowType;
float fAttackDuration;
effect eImpactEffect;
};
Members:
nAttackResult
a COMBAT_RESULT_* constant
nDeathblowType
[Undocumented]
fAttackDuration
duration of the aim loop for ranged weapons
eImpactEffect
impact effect
Source:

Core Game Resources.combat_h