CREATURE TYPE *

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Revision as of 20:58, 19 February 2010 by BryanDerksen (Talk | contribs) (created, with information about inconsistency discovered by Sunjammer)

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Constant name Type Value Description Source
CREATURE_TYPE_COMBATANT int 0 returned by GetCombatantType script.ldf
CREATURE_TYPE_NON_COMBATANT int 1 returned by GetCombatantType script.ldf
CREATURE_TYPE_INVALID int 0 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_OTHER int 1 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_HUMANOID int 2 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_DARKSPAWN int 3 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_ANIMAL int 4 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_BEAST int 5 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_DEMON int 6 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_DRAGON int 7 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_AMBIENT int 8 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_GOLEM int 9 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h
CREATURE_TYPE_UNDEAD int 10 NOTE: use the race constants defined by RACE* instead of this 2da_constants_h