COMMAND TYPE *

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This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

Source: script.ldf
Constant name Type Value Description Source
COMMAND_TYPE_ATTACK int 1 script.ldf
COMMAND_TYPE_DEATHBLOW int 38 script.ldf
COMMAND_TYPE_DO_FUNCTION int 6 script.ldf
COMMAND_TYPE_DRIVE int 33 script.ldf
COMMAND_TYPE_EQUIP_ITEM int 29 script.ldf
COMMAND_TYPE_FLY int 42 script.ldf
COMMAND_TYPE_INTERACT int 37 script.ldf
COMMAND_TYPE_INVALID int 0 script.ldf
COMMAND_TYPE_JUMP_TO_LOCATION int 10 script.ldf
COMMAND_TYPE_JUMP_TO_OBJECT int 9 script.ldf
COMMAND_TYPE_MOVE_TO_LOCATION int 20 script.ldf
COMMAND_TYPE_MOVE_TO_OBJECT int 21 script.ldf
COMMAND_TYPE_PLAY_ANIMATION int 14 script.ldf
COMMAND_TYPE_RECOVER int 22 script.ldf
COMMAND_TYPE_START_CONVERSATION int 18 script.ldf
COMMAND_TYPE_SWITCH_WEAPON_SETS int 40 script.ldf
COMMAND_TYPE_UNEQUIP_ITEM int 30 script.ldf
COMMAND_TYPE_USE_ABILITY int 25 script.ldf
COMMAND_TYPE_USE_OBJECT int 31 script.ldf
COMMAND_TYPE_WAIT int 13 script.ldf