Difference between revisions of "Building levels"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (Created page with 'Making levels can be daunting, but there are a number of things that ''must'' be done in levels and not just in areas. Let's go over a few distinguishing features of levels vs. a...')
(No difference)

Revision as of 08:03, 15 July 2010

Making levels can be daunting, but there are a number of things that must be done in levels and not just in areas. Let's go over a few distinguishing features of levels vs. areas.

  • Levels provide a general terrain to explore. Think of it as the difference between the floor plan for your house and the furniture in it.
  • Lighting is done in levels and not in areas. There are advanced exceptions to this rule, but for the most part shadows and lights are created in level editor and not in areas.
  • Objects in levels are non-interactive. A tent placed in the level editor is not interactive, it is part of the floor plan.