Bug: overriding starting location to a non-existent area can cause a crash

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Revision as of 23:09, 15 January 2010 by BryanDerksen (Talk | contribs) (copied from "Common problems")

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  • Version found: 1.0.1008.0
  • Status: Open

Description

If you override the starting area and waypoint for a module (under export options) to a non-existent area, the game will crash without an informative error message when it tries to load up the nonexistent area.

This can only occur under unusual circumstances. To force the toolset to override starting position to a nonexistent area you need to first set the toolset to that area, then shut down the toolset and restore a copy of the database that lacks that area.

Workarounds