Difference between revisions of "Bug: Light Map glitches"

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(Created page with '*'''Version found:''' 1.0.982.19 <!-- put the version number of your toolset here --> *'''Status:''' Open == Description == <!-- Describe the bug here including as many details a...')
 
(Workarounds)
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* Move the folder you just made in packages > core > override > toolsetexport to that Addins location
 
* Move the folder you just made in packages > core > override > toolsetexport to that Addins location
 
* Reopen your module (File > Manage Modules)
 
* Reopen your module (File > Manage Modules)
 +
 +
If you get a "failed to load" error in Single Player, your level may contain an unnecessary custom object, such as a test creature.
  
 
[[Category:Toolset bugs]]
 
[[Category:Toolset bugs]]
 
[[Category:Level layouts]]
 
[[Category:Level layouts]]

Revision as of 16:01, 13 April 2010

  • Version found: 1.0.982.19
  • Status: Open

Description

After light maps have been rendered, they may contain obvious glitches (e.g. dark triangles, shadows from models that have been deleted, severe brightness / darkness issues etc).

This may be related in part to the hard-coding of "single player" in part of the resource processing pipeline, which has already been identified as a bug affecting water planes.

However, that's probably not the whole story, because deleting the old erf file can improve the results, too (and makes the rendering process much faster).

Workarounds

Most lighting bugs seem to go away if you

  • Delete any erf files for the level (you may need to close the toolset to do this)
  • Switch to the Single Player campaign in the toolset (File > Manage Modules)
  • Open your level and do all the rendering and posting in Single Player
  • Delete the old level folder from AddIns > [module] > core > override > toolsetexport
  • Move the folder you just made in packages > core > override > toolsetexport to that Addins location
  • Reopen your module (File > Manage Modules)

If you get a "failed to load" error in Single Player, your level may contain an unnecessary custom object, such as a test creature.