Difference between revisions of "Bug: EVENT TYPE CUSTOM COMMAND COMPLETE not being handled"
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SynysterLyfe (Talk | contribs) (Created page with '*'''Version found:''' <!-- v1.0.1008.0 --> *'''Status:''' Open == Description == <!-- Trying to signal an EVENT_TYPE_CUSTOM_COMMAND_COMPLETE at the end of a conversation sometim...') |
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− | *'''Version found:''' | + | *'''Version found:''' v1.0.1008.0 |
*'''Status:''' Open | *'''Status:''' Open | ||
== Description == | == Description == | ||
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== Workarounds == | == Workarounds == | ||
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+ | == Comment == | ||
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+ | This may be a spurious bug report. | ||
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+ | If the AI_CUSTOM_AI_ACTIVE variable on the creature template is set (see [[Custom AI]]), EVENT_TYPE_CUSTOM_COMMAND_COMPLETE is sent to the creature script. | ||
[[Category:Toolset bugs]] | [[Category:Toolset bugs]] |
Latest revision as of 13:36, 18 May 2011
- Version found: v1.0.1008.0
- Status: Open
Description
Workarounds
Comment
This may be a spurious bug report.
If the AI_CUSTOM_AI_ACTIVE variable on the creature template is set (see Custom AI), EVENT_TYPE_CUSTOM_COMMAND_COMPLETE is sent to the creature script.