Difference between revisions of "Bug: EVENT TYPE CUSTOM COMMAND COMPLETE not being handled"

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(Created page with '*'''Version found:''' <!-- v1.0.1008.0 --> *'''Status:''' Open == Description == <!-- Trying to signal an EVENT_TYPE_CUSTOM_COMMAND_COMPLETE at the end of a conversation sometim...')
 
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*'''Version found:''' <!-- v1.0.1008.0 -->
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*'''Version found:''' v1.0.1008.0
 
*'''Status:''' Open
 
*'''Status:''' Open
  
 
== Description ==
 
== Description ==
<!-- Trying to signal an EVENT_TYPE_CUSTOM_COMMAND_COMPLETE at the end of a conversation sometimes will not work. It can depend on how long you remain in conversation mode (rushing through the conversation usually makes it work, while delaying usually causes it not to work). Any other event fired at the end of a conversation will work perfectly. Also signaling an event at the end of a conversation and having that signal an EVENT_TYPE_CUSTOM_COMMAND_COMPLETE does not work. The first event will fire properly but the second won't get handled. -->
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== Workarounds ==
 
== Workarounds ==
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== Comment ==
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This may be a spurious bug report.
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If the AI_CUSTOM_AI_ACTIVE variable on the creature template is set (see [[Custom AI]]), EVENT_TYPE_CUSTOM_COMMAND_COMPLETE is sent to the creature script.
  
 
[[Category:Toolset bugs]]
 
[[Category:Toolset bugs]]

Latest revision as of 13:36, 18 May 2011

  • Version found: v1.0.1008.0
  • Status: Open

Description

Workarounds

Comment

This may be a spurious bug report.

If the AI_CUSTOM_AI_ACTIVE variable on the creature template is set (see Custom AI), EVENT_TYPE_CUSTOM_COMMAND_COMPLETE is sent to the creature script.