Difference between revisions of "Attribute"

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(Created page with '=== Overview === The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age. === Detailed Descrip...')
 
(Detailed Description)
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The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age.
 
The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age.
  
=== Detailed Description ===
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== Overview ==
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=== Primary Attributes ===
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The primary attributes in Dragon Age's rules system are
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==== Strength ====
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===== Effects ======
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==== Dexterity ====
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===== Effects ======
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==== Cunning ====
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===== Effects ======
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==== Willpower ====
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===== Effects ======
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==== Constitution ====
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===== Effects ======
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==== Magic ====
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===== Effects ======
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Properties are 32-bit floating point values associated with every combat capable creature in the game (Creature Type field in the toolset). They are used by engine, scripting and UI to make up and display the RPG ruleset of the game.
 
  
  

Revision as of 18:05, 30 October 2009

Overview

The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age.

Overview

Primary Attributes

The primary attributes in Dragon Age's rules system are

Strength

Effects =

Dexterity

Effects =

Cunning

Effects =

Willpower

Effects =

Constitution

Effects =

Magic

Effects =