Difference between revisions of "Attribute"

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(Detailed Description)
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=== Overview ===
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{{Infobox script}}
  
The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age.
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Description of the attributes used by the game from a design perspective, with a focus on information needed by content and gameplay designers, such as how to incorporate attributes with ability, skill and campaign design.
  
== Overview ==
 
  
  
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==== Strength ====
 
==== Strength ====
  
===== Effects ======
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===== Effects =====
  
  
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==== Dexterity ====
 
==== Dexterity ====
  
===== Effects ======
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===== Effects =====
  
  
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==== Cunning ====
 
==== Cunning ====
  
===== Effects ======
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===== Effects =====
  
  
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==== Willpower ====
 
==== Willpower ====
  
===== Effects ======
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===== Effects =====
  
  
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==== Constitution ====
 
==== Constitution ====
  
===== Effects ======
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===== Effects =====
  
  
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==== Magic ====
 
==== Magic ====
  
===== Effects ======
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===== Effects =====
  
  

Latest revision as of 13:22, 23 October 2011

Scripting

Description of the attributes used by the game from a design perspective, with a focus on information needed by content and gameplay designers, such as how to incorporate attributes with ability, skill and campaign design.


Primary Attributes

The primary attributes in Dragon Age's rules system are

Strength

Effects

Dexterity

Effects

Cunning

Effects

Willpower

Effects

Constitution

Effects

Magic

Effects