Difference between revisions of "Attribute"

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(Created page with '=== Overview === The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age. === Detailed Descrip...')
 
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=== Overview ===
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{{Infobox script}}
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Description of the attributes used by the game from a design perspective, with a focus on information needed by content and gameplay designers, such as how to incorporate attributes with ability, skill and campaign design.
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=== Primary Attributes ===
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The primary attributes in Dragon Age's rules system are
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==== Strength ====
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===== Effects =====
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==== Dexterity ====
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===== Effects  =====
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==== Cunning ====
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===== Effects =====
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==== Willpower ====
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===== Effects =====
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==== Constitution ====
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===== Effects =====
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==== Magic ====
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===== Effects =====
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The creature property system is the heart of the rules engine and defines all the numerical values that make up a character in Dragon Age.
 
  
=== Detailed Description ===
 
  
Properties are 32-bit floating point values associated with every combat capable creature in the game (Creature Type field in the toolset). They are used by engine, scripting and UI to make up and display the RPG ruleset of the game.
 
  
  

Latest revision as of 13:22, 23 October 2011

Scripting

Description of the attributes used by the game from a design perspective, with a focus on information needed by content and gameplay designers, such as how to incorporate attributes with ability, skill and campaign design.


Primary Attributes

The primary attributes in Dragon Age's rules system are

Strength

Effects

Dexterity

Effects

Cunning

Effects

Willpower

Effects

Constitution

Effects

Magic

Effects