Difference between revisions of "Areadata.xls"

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(import from extranet)
 
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To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
 
To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
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[[Category:2DAs]]

Revision as of 17:21, 27 June 2009

areadata.xls contains the following 2DAs:

areascalegroup

  • ID -
  • Label -

areadata

  • ID - This is referenced by an area's "AREA_ID" variable.
  • Label -
  • NoTemplates -
  • Template1 - not used
  • Template2 - not used
  • Template3 - not used
  • TargetLevel - Items equipped by creatures in this area will be scaled to this level.
  • ScaleGroup -
  • MinLevel -
  • MaxLevel -
  • OneHitKillArea - If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled.
  • FastBodyDecay - creatures in such areas will fade faster once dead.
  • XPReward -
  • AchievementFlag -

When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.

To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.