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− | areadata.xls contains the following 2DAs: | + | The [[areadata.xls]] file contains the [[2da]] files used to define additional area properties. |
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− | == areascalegroup ==
| + | The workbook contains the following worksheets: |
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− | {{2da start|areascalegroup}}
| + | * _control |
− | {{2da column|Label|comment|}}
| + | * [[areadata 2da|areadata]] |
− | {{2da end}}
| + | * [[areascalegroup 2da|areascalegroup]] |
− | | + | |
− | == areadata ==
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− | | + | |
− | areadata's ID column is referred to by an [[area]]'s "AREA_ID" [[local variable]].
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− | {{2da start|areadata}}
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− | {{2da column|Label|comment|}}
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− | {{2da column|NoTemplates|int|}}
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− | {{2da column|Template1|int|not used}}
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− | {{2da column|Template2 |int| not used}}
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− | {{2da column|Template3 |int| not used}}
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− | {{2da column|TargetLevel |int| Items equipped by creatures in this area will be scaled to this level.}}
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− | {{2da column|ScaleGroup |int| }}
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− | {{2da column|MinLevel |int|}}
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− | {{2da column|MaxLevel |int|}}
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− | {{2da column|IgnoreAppMaxLevel|int|Ignores the max level for creatures set in APR_base. All other level limits still apply}}
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− | {{2da column|OneHitKillArea |int| If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled.}}
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− | {{2da column|FastBodyDecay |int| creatures in such areas will fade faster once dead.}}
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− | {{2da column|XPReward |int|}}
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− | {{2da column|AchievementFlag |int|}}
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− | {{2da column|AreaWeight|float|}}
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− | {{2da column|UnlockNotification|int|}}
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− | {{2da column|AreaFlags|int|}}
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− | {{2da column|ColorCurves|strings|}}
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− | {{2da column|HsvBrightness|float|}}
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− | {{2da column|HsvContrast|float|}}
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− | {{2da column|HsvHue|float|}}
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− | {{2da column|HsvSaturation|float|}}
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− | {{2da end}}
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− | When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.
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− | To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
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| + | [[Category:Areas]] |
| [[Category:XLS files]] | | [[Category:XLS files]] |