Difference between revisions of "Area layouts used in the Awakening module"

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(Random Encounters)
(Amaranthine)
 
Line 39: Line 39:
 
*[[:Image:trp100d.jpg|trp100d]] - Wending Wood
 
*[[:Image:trp100d.jpg|trp100d]] - Wending Wood
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
 
== Amaranthine ==
 
 
*[[:Image:amn100d.jpg|amn100d]] - Amaranthine Gates and Market
 
*[[:Image:amn110d.jpg|amn110d]] - Tavern
 
*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
 
*[[:Image:amn130d.jpg|amn130d]] - Warehouse
 
*[[:Image:amn140d.jpg|amn140d]] - Chantry
 
*[[:Image:amn150d.jpg|amn150d]] - House
 
  
 
== Kal'Hirol ==
 
== Kal'Hirol ==

Latest revision as of 07:59, 7 December 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Amaranthine

Random Encounters

Blackmarch

Wending Wood

Kal'Hirol

Dragonbone Wastes

See Also