Difference between revisions of "Area layouts used in the Awakening module"

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m (Fixing some names)
(Amaranthine)
 
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*[[:Image:vgk100d.jpg|vgk100d]] - Vigil's Keep
 
*[[:Image:vgk100d.jpg|vgk100d]] - Vigil's Keep
*[[:Image:vgk101d.jpg|vgk101d]] - Magazines
+
*[[:Image:vgk100d.jpg|vgk101d]] - Magazines
*[[:Image:vgk102d.jpg|vgk102d]] - On the wall
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*[[:Image:vgk100d.jpg|vgk102d]] - On the wall
*[[:Image:vgk200d.jpg|vgk200d]] - Inside after darkspawn attack
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*[[:Image:vgk200d.jpg|vgk200d]] - Inside after Darkspawn attack
*[[:Image:vgk210d.jpg|vgk210dd]] - Great Hall
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*[[:Image:vgk210dd.jpg|vgk210d]] - Great Hall
*[[:Image:vgk220d.jpg|vgk220d]] - Room
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*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prison
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
*[[:Image:vgk320d.jpg|vgk320d]] - Cavern second floor
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*[[:Image:vgk310d.jpg|vgk320d]] - Cavern second floor. Looks like vgk310d.
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
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 +
== Amaranthine ==
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 +
*[[:Image:amn100d.jpg|amn100d]] - Amaranthine Gates and Market
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*[[:Image:amn110d.jpg|amn110d]] - Tavern
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*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
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*[[:Image:amn130d.jpg|amn130d]] - Warehouse
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*[[:Image:amn140d.jpg|amn140d]] - Chantry
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*[[:Image:amn150d.jpg|amn150d]] - House
  
 
== Random Encounters ==
 
== Random Encounters ==
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*[[:Image:trp100d.jpg|trp100d]] - Wending Wood
 
*[[:Image:trp100d.jpg|trp100d]] - Wending Wood
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
 
== Amaranthine ==
 
 
*[[:Image:amn100d.jpg|amn100d]] - Amaranthine Gates and Market
 
*[[:Image:amn110d.jpg|amn110d]] - Tavern
 
*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
 
*[[:Image:amn130d.jpg|amn130d]] - Warehouse
 
*[[:Image:amn140d.jpg|amn140d]] - Chantry
 
*[[:Image:amn150d.jpg|amn150d]] - House
 
  
 
== Kal'Hirol ==
 
== Kal'Hirol ==
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* [[Area layouts used in the single player module]]
 
* [[Area layouts used in the single player module]]
 
* [[Using DLC areas in your mods tutorial]]
 
* [[Using DLC areas in your mods tutorial]]
 +
* [[Area layouts used in DLC]]
  
 
[[Category:Areas]]
 
[[Category:Areas]]
 
[[Category:Art resources]]
 
[[Category:Art resources]]
 
[[Category:Level layouts]]
 
[[Category:Level layouts]]

Latest revision as of 07:59, 7 December 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Amaranthine

Random Encounters

Blackmarch

Wending Wood

Kal'Hirol

Dragonbone Wastes

See Also