Difference between revisions of "Area layouts used in the Awakening module"

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The [[area layouts used in the Awakening module]] list is intended to help those wishing to avoid going through every area layout to find the one they want.
 
The [[area layouts used in the Awakening module]] list is intended to help those wishing to avoid going through every area layout to find the one they want.
  
== Vigil Keep ==
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== Vigil's Keep ==
  
*[[:Image:vgk100d.jpg|vgk100d]] - Vigil Keep all
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*[[:Image:vgk100d.jpg|vgk100d]] - Vigil's Keep
*[[:Image:vgk101d.jpg|vgk101d]] - Magazines
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*[[:Image:vgk100d.jpg|vgk101d]] - Magazines
*[[:Image:vgk102d.jpg|vgk102d]] - On the wall
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*[[:Image:vgk100d.jpg|vgk102d]] - On the wall
*[[:Image:vgk200d.jpg|vgk200d]] - Inside after drakspawn attack
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*[[:Image:vgk200d.jpg|vgk200d]] - Inside after Darkspawn attack
*[[:Image:vgk210d.jpg|vgk210dd]] - Great Hall
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*[[:Image:vgk210dd.jpg|vgk210d]] - Great Hall
*[[:Image:vgk220d.jpg|vgk220d]] - Room
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*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prison
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
*[[:Image:vgk320d.jpg|vgk320d]] - Cavern second floor
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*[[:Image:vgk310d.jpg|vgk320d]] - Cavern second floor. Looks like vgk310d.
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
  
== Random meets ==
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== Amaranthine ==
 +
 
 +
*[[:Image:amn100d.jpg|amn100d]] - Amaranthine Gates and Market
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*[[:Image:amn110d.jpg|amn110d]] - Tavern
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*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
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*[[:Image:amn130d.jpg|amn130d]] - Warehouse
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*[[:Image:amn140d.jpg|amn140d]] - Chantry
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*[[:Image:amn150d.jpg|amn150d]] - House
 +
 
 +
== Random Encounters ==
  
 
*[[:Image:rxa100d.jpg|rxa100d]] - Tavern house
 
*[[:Image:rxa100d.jpg|rxa100d]] - Tavern house
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*[[:Image:rxa300d.jpg|rxa300d]] - Farms
 
*[[:Image:rxa300d.jpg|rxa300d]] - Farms
  
== Black Marches ==
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== Blackmarch ==
  
 
*[[:Image:stb000d.jpg|stb000d]] - Village
 
*[[:Image:stb000d.jpg|stb000d]] - Village
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*[[:Image:stb210d.jpg|stb210d]] - Caverns in Fade
 
*[[:Image:stb210d.jpg|stb210d]] - Caverns in Fade
  
== Vending Forest ==
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== Wending Wood ==
  
*[[:Image:trp100d.jpg|trp100d]] - Vending Forest
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*[[:Image:trp100d.jpg|trp100d]] - Wending Wood
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
 
*[[:Image:trp200d.jpg|trp200d]] - Architect cell and Silverite mines
  
== Amarantine ==
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== Kal'Hirol ==
 
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*[[:Image:amn100d.jpg|amn100d]] - Amarantine Gates and Market
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*[[:Image:amn110d.jpg|amn110d]] - Tavern
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*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
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*[[:Image:amn130d.jpg|amn130d]] - Warehouse
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*[[:Image:amn140d.jpg|amn140d]] - Andraste Church
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*[[:Image:amn150d.jpg|amn150d]] - House
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+
== Kal Hirol==
+
  
 
*[[:Image:ltl100d.jpg|ltl100d]] - Way to Deep Roads with bridge
 
*[[:Image:ltl100d.jpg|ltl100d]] - Way to Deep Roads with bridge
*[[:Image:ltl200d.jpg|ltl200d]] - Kal Hirol entrance
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*[[:Image:ltl200d.jpg|ltl200d]] - Kal'Hirol entrance
*[[:Image:ltl300d.jpg|ltl300d]] - Kal Hirol first floor
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*[[:Image:ltl300d.jpg|ltl300d]] - Kal'Hirol first floor
*[[:Image:ltl400d.jpg|ltl400d]] - Lirium mines
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*[[:Image:ltl400d.jpg|ltl400d]] - Lyrium mines
 
*[[:Image:ltl500d.jpg|ltl500d]] - Brood mother's lair with waterfall
 
*[[:Image:ltl500d.jpg|ltl500d]] - Brood mother's lair with waterfall
  
== Dragon Bones ==
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== Dragonbone Wastes ==
  
*[[:Image:ltm100d.jpg|ltm100d]] - Dragon Bones
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*[[:Image:ltm100d.jpg|ltm100d]] - Dragonbone Wastes
 
*[[:Image:ltm200d.jpg|ltm200d]] - Way to Mother's lair
 
*[[:Image:ltm200d.jpg|ltm200d]] - Way to Mother's lair
 
*[[:Image:ltm300d.jpg|ltm300d]] - Mother's lair
 
*[[:Image:ltm300d.jpg|ltm300d]] - Mother's lair
  
== See also ==
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== See Also ==
  
* [[Area layouts used in the single player module‎‎]]
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* [[Area layouts used in the single player module]]
 
* [[Using DLC areas in your mods tutorial]]
 
* [[Using DLC areas in your mods tutorial]]
 +
* [[Area layouts used in DLC]]
  
 
[[Category:Areas]]
 
[[Category:Areas]]
[[Category:Level layouts]]
 
 
[[Category:Art resources]]
 
[[Category:Art resources]]
 +
[[Category:Level layouts]]

Latest revision as of 07:59, 7 December 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Amaranthine

Random Encounters

Blackmarch

Wending Wood

Kal'Hirol

Dragonbone Wastes

See Also