Difference between revisions of "Area layouts used in the Awakening module"

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(Vigil's Keep)
(Random Encounters)
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*[[:Image:vgk310d.jpg|vgk320d]] - Cavern second floor. Looks like vgk310d.
 
*[[:Image:vgk310d.jpg|vgk320d]] - Cavern second floor. Looks like vgk310d.
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
 +
 +
== Amaranthine ==
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 +
*[[:Image:amn100d.jpg|amn100d]] - Amaranthine Gates and Market
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*[[:Image:amn110d.jpg|amn110d]] - Tavern
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*[[:Image:amn120d.jpg|amn120d]] - Smuggler's lair with water under Tavern
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*[[:Image:amn130d.jpg|amn130d]] - Warehouse
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*[[:Image:amn140d.jpg|amn140d]] - Chantry
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*[[:Image:amn150d.jpg|amn150d]] - House
  
 
== Random Encounters ==
 
== Random Encounters ==

Revision as of 07:59, 7 December 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Amaranthine

Random Encounters

Blackmarch

Wending Wood

Amaranthine

Kal'Hirol

Dragonbone Wastes

See Also