Difference between revisions of "Area layouts used in the Awakening module"

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(Vigil's Keep)
(Vigil's Keep)
Line 10: Line 10:
 
*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prison
 
*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prison
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
*[[:Image:vgk320d.jpg|vgk320d]] - Cavern second floor
+
*[[:Image:vgk310d.jpg|vgk320d]] - Cavern second floor. Looks like vgk310d.
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
 
*[[:Image:vgk330d.jpg|vgk330d]] - Deep Roads
  

Revision as of 07:57, 7 December 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Random Encounters

Blackmarch

Wending Wood

Amaranthine

Kal'Hirol

Dragonbone Wastes

See Also