Difference between revisions of "Area layouts used in the Awakening module"
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Ladyofpayne (Talk | contribs) (→Vigil's Keep) |
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* [[Area layouts used in the single player module]] | * [[Area layouts used in the single player module]] | ||
* [[Using DLC areas in your mods tutorial]] | * [[Using DLC areas in your mods tutorial]] | ||
+ | * [[Area layouts used in DLC]] | ||
[[Category:Areas]] | [[Category:Areas]] | ||
[[Category:Art resources]] | [[Category:Art resources]] | ||
[[Category:Level layouts]] | [[Category:Level layouts]] |
Revision as of 12:55, 17 August 2012
The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.
Contents
Vigil's Keep
- vgk100d - Vigil's Keep
- vgk101d - Magazines
- vgk102d - On the wall
- vgk200d - Inside after darkspawn attack
- vgk210d - Great Hall
- vgk220d - Room
- vgk310d - Cavern
- vgk320d - Cavern second floor
- vgk330d - Deep Roads
Random Encounters
Blackmarch
Wending Wood
Amaranthine
- amn100d - Amaranthine Gates and Market
- amn110d - Tavern
- amn120d - Smuggler's lair with water under Tavern
- amn130d - Warehouse
- amn140d - Chantry
- amn150d - House
Kal'Hirol
- ltl100d - Way to Deep Roads with bridge
- ltl200d - Kal'Hirol entrance
- ltl300d - Kal'Hirol first floor
- ltl400d - Lyrium mines
- ltl500d - Brood mother's lair with waterfall