Difference between revisions of "Animation list"

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This is a listing of some Animations of Dragon Age. They are an resource to be used with the Toolset to create cinematics and the like.
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This is a listing of some Animations of Dragon Age. They are an Art resource to be used with the Toolsets [[Animation blend tree editor]] to create cinematics and the like.
  
See also: [[Art Resources|Art Resource]]
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See also: [[Art Resources|Art Resource]] ,[[Animation blend tree editor]]
  
 
== Naming conventions ==
 
== Naming conventions ==

Revision as of 22:43, 26 January 2010

This is a listing of some Animations of Dragon Age. They are an Art resource to be used with the Toolsets Animation blend tree editor to create cinematics and the like.

See also: Art Resource ,Animation blend tree editor

Naming conventions

The various parts of the animation name gives you information about the type of animation. For example: mh.dg_5p_tn_l_45 means "male human dialogue 5 paces turn left 45 degrees."

All humanoid animations prefix with mh. (male human). There is also a small list of fh (female human), These work across all races pretty much.

After the prefix you have the following:

  • 2p - a 2 person animation... usually lined up (i.e. give and receive, punch and punched, kiss and kissed)
  • am - ambient... full animations that so specific actions (i.e. blacksmith, cheering, clean floor)
  • cb - combat animations
  • cu - custom animation, usually for a specific cutscene or purpose
  • dg - dialog... animation fpr the purpose of use within dialogs (although we use all these animations)
  • po - pose based animations - these are specific poses and gestures for talking dialogs
  • wi - world interaction - similar to ambient but more about interacting with world objects (desks, leaning, sitting)

After the above second prefix the rest is usually descriptive (or some what). Key thing to note:

  • en - enter animation... this is the animation that gets the actor doing the animation... usually from a standing neutral position
  • lp - looping animation - this is the animation that loops to keep the actor in a pose or position
  • ex - exit animation - this is the animation that gets the actor out of the lp animation... usually to a standing neutral position
  • tw - twitch, an animation that plays from the lp animation

So, for example:

  • mh.wi_sit_en - animation goes from standing neutral to sitting
  • mh.wi_sit_lp - animation loops in the sitting pose
  • mh.wi_sit_ex - animation goes from sitting to standing neutral
  • mh.wi_sit_tw1 - an animation that plays from sit_lp, such as someone scratching their head

List with descriptions

The list below is for dialogue animations and animations currently in the default drop down menu. There are many more interesting animations that are intended for animals, creatures or custom cutscenes that can produce some interesting effects such as flying through the air or suspended in mid air. If you are looking for something out of the ordinary I would suggest testing out any or all of the other animations not listed here.

Animation Name Description of Animation Comment
mh.dg_5p_tn_l_45 Walks 5 paces at 45 degree angle from the left and then turns 45 degrees right
mh.dg_5p_tn_l_90 Walks 5 paces straight and then looks to the left
mh.dg_5p_tn_r_45 Walks 5 paces at 45 degree angle from the right and then turns 45 degrees left
mh.dg_5p_tn_r_90 Walks 5 paces straight and then looks to the right
mh.dg_armc_en Fold arms (Enter)
mh.dg_armc_ex Unfolds arms (Exit)
mh.dg_armc_l_en Folds arms (Enter)
mh.dg_armc_l_ex Unfolds arms (Exit)
mh.dg_armc_l_lp Folds arms (Hold pose)
mh.dg_armc_lk_l Arms folded look left
mh.dg_armc_lk_r Arms folded look right
mh.dg_armc_lp Arms folded (Hold pose)
mh.dg_b_1p Walks backwards 1 pace
mh.dg_b_5p Looks right and down walks backwards 5 pace
mh.dg_bless_en Right hand thrust out bless (Enter)
mh.dg_bless_ex Right hand pulls back bless (Exit)
mh.dg_bless_lp Right hand thrust out bless (Hold pose)
mh.dg_body_ang "Moves arms slightly, body language angry"
mh.dg_body_norm "Moves arms slightly, body language normal"
mh.dg_cast_blood_en Cut left hand with blade
mh.dg_cast_blood_ex Crouch Hands thrust forward step back
mh.dg_cast_blood_ex02 Crouch hands pull back step back
mh.dg_cast_blood_lp Crouch Hands thrust forward step back (Hold pose)
mh.dg_cast_en Cast spell step forward hands thrust forward (Enter)
mh.dg_cast_ex Cast spell step back hands pulled back stand normal (Exit)
mh.dg_charge_1h_f_30p Charge forward 30 paces 1 hand gesturing in air
mh.dg_charge_2h_f_30p Charge forward 30 paces 2 hands gesturing in air
mh.dg_draw_r_stab Draw weapon run 3 paces and stab with right hand
mh.dg_draw_w_stab Draw weapon walk 7 paces and stand
mh.dg_f_1p Walks forward 1 pace
mh.dg_f_5p Walks forward 5 paces
mh.dg_f_5p_ng Walks forward 5 paces (Starts 5 paces back)
mh.dg_f_r_5p_en Run forward 5 paces
mh.dg_f_r_5p_en_v2 Run forward 5 paces version 2
mh.dg_formaldthpose Death pose
mh.dg_hdache Rubs head with left hand (Headache)
mh.dg_hdshk Head shake back and forth
mh.dg_hnd_b_en Fold hands behind back (Enter)
mh.dg_hnd_b_ex Unfold hands from behind back (Exit)
mh.dg_hnd_b_lp Fold hands behind back (Hold pose)
mh.dg_hnd_beckon Beckon with right hand
mh.dg_hnd_chop_v1 Right hand chopping motion gesture 1
mh.dg_hnd_chop_v2 Right hand chopping motion gesture 2
mh.dg_hnd_chop_v3 Right hand chopping motion gesture 3
mh.dg_hnd_cover_ear_en Both hands over ears (Enter)
mh.dg_hnd_cover_ear_ex Both hands over ears (Exit)
mh.dg_hnd_cover_ear_lp Both hands over ears (Hold pose)
mh.dg_hnd_flat "Right hand flat swipes, ""No"""
mh.dg_hnd_l Right hand motions to the left (As if referring to person or place.)
mh.dg_hnd_on_face_en Both hands clasped over face. (sorrow) (Enter)
mh.dg_hnd_on_face_ex Both hands clasped over face. (sorrow) (Exit)
mh.dg_hnd_on_face_lp Both hands clasped over face. (sorrow) (Hold pose)
mh.dg_hnd_on_hip_en Both hands on hips (Enter)
mh.dg_hnd_on_hip_enb Left hand on left hip. (Enter)
mh.dg_hnd_on_hip_ex Both hands off hips (Exit)
mh.dg_hnd_on_hip_exb Left hand off left hip (Exit)
mh.dg_hnd_on_hip_lp Both hands on hips. (Hold pose)
mh.dg_hnd_on_hip_lpb Left hand on left hip. (Hold pose)
mh.dg_hnd_other Right hand gesture palm up.
mh.dg_hnd_pndfst_en Pound right fist into palm. (Enter)
mh.dg_hnd_pndfst_ex Pound right fist into palm. (Exit)
mh.dg_hnd_pndfst_lp Pound right fist into palm. (Hold pose)
mh.dg_hnd_r "Right hand palm up gesture, look right."
mh.dg_hnd_salute_01 Double arms cross the chest head bow.
mh.dg_hnd_salute_02 Right hand pounds left chest 1 These the same?
mh.dg_hnd_salute_03 Right hand pounds left chest 2 These the same?
mh.dg_hnd_self Right hand flat to chest (motions to sefl)
mh.dg_hnd_shake_fist_en Right hand shakes fist (Enter)
mh.dg_hnd_shake_fist_ex Error This does nothing.
mh.dg_hnd_shake_fist_lp Error This does nothing.
mh.dg_hnd_stop Both hands palms outward (stop)
mh.dg_hnd_stop_v2 Right hand palms outward (stop)
mh.dg_hnd_up Both hands gesturing in conversation.
mh.dg_hnd_wave_en Right hand up and waves. (Enter)
mh.dg_hnd_wave_ex Right hand up and waves. (Exit)
mh.dg_hnd_wave_lp Right hand up and waves. (Hold pose)
mh.dg_hnd_wringing Wringing hands together (Almost but not quite together)
mh.dg_lk_l Look left
mh.dg_lk_r Look right
mh.dg_lkd Look down
mh.dg_lku Look up
mh.dg_lost_wander Looking around confused wanders a few steps (continues a long time)
mh.dg_patrol_lp "Patrolling to the left, stops patrols back to the right"
mh.dg_r_dth_en Runs forward shot in back falls forward
mh.dg_r_dth_ex_ip Lays prone on face (Hold pose)
mh.dg_step_b_en Right foot step back (Enter)
mh.dg_step_b_ex Right foot step forward (Exit)
mh.dg_step_b_lp Right foot step back (Hold pose)
mh.dg_step_f_en Left foot step forward (Enter)
mh.dg_step_f_ex Left foot step forward (Exit)
mh.dg_step_f_lp Left foot step forward (Hold pose)
mh.dg_stepaside_l_en Step aside to the left (Enter)
mh.dg_stepaside_l_ex Step back to the right (Exit)
mh.dg_stepaside_l_lp Step aside to the left (Hold pose)
mh.dg_stepaside_r_en Step aside to the right (Enter)
mh.dg_stepaside_r_ex Step back to the left (Exit)
mh.dg_stepaside_r_lp Step aside to the right (Hold pose)
mh.dg_tired_f_10p "Head bowed, tired 10 paces forward"
mh.dg_tired_f_10p_ex "Head up, walks forward (Exit)"
mh.dg_tired_f_10p_ip Head up standing still (Hold pose)
mh.dg_tk_ang Talking angry
mh.dg_tk_b Hand up to chin talking
mh.dg_tk_barter Bartering version 1
mh.dg_tk_barter_v2 Bartering version 2
mh.dg_tk_beckon Beckon with left hand in the air
mh.dg_tk_begging Begging / reasoning
mh.dg_tk_beseech Beseeching
mh.dg_tk_bls_en Bless outstretched right hand (Enter)
mh.dg_tk_bls_ex Bless outstretched right hand (Exit)
mh.dg_tk_bls_lp Bless outstretched right hand (Hold pose)
mh.dg_tk_bossy Bossy / Making a speech
mh.dg_tk_child_clap Claps with glee like a child
mh.dg_tk_child_lost Child lost looking around
mh.dg_tk_confid Stares confidently
mh.dg_tk_contradict Talking contradictorily
mh.dg_tk_cur Curses
mh.dg_tk_dismissive Talking dismissively
mh.dg_tk_down Looking down
mh.dg_tk_drunk Acts drunk
mh.dg_tk_hdache "Left hand to forhead, headache"
mh.dg_tk_head_l Head nod to the left
mh.dg_tk_head_r Head nod to the right
mh.dg_tk_inj_en Bend forward injured (Enter)
mh.dg_tk_inj_ex Bend back injured (Exit)
mh.dg_tk_inj_lp Bend forward injured (Hold pose)
mh.dg_tk_listen "Slight node, listening"
mh.dg_tk_lk_l Look left
mh.dg_tk_lk_r Look right
mh.dg_tk_mad_man "Acts wild, crazy"
mh.dg_tk_manimal_en "Acts feral, like an animal (Enter)"
mh.dg_tk_manimal_ex "Acts feral, like an animal (Exit)"
mh.dg_tk_manimal_lp "Acts feral, like an animal (Hold pose)"
mh.dg_tk_nervous Looks around nervously
mh.dg_tk_nod Nods head slightly
mh.dg_tk_norm Normal shuffles from side to side slightly
mh.dg_tk_norm_v2 Normal raises left arm and gestures
mh.dg_tk_norm_v3 "Normal, stands and sways slightly"
mh.dg_tk_norm_v4 "Normal, talks with hands"
mh.dg_tk_pndfst Pounds right hand into left fist
mh.dg_tk_point_f Points forward with right hand
mh.dg_tk_point_f_v2 Points forward with left hand
mh.dg_tk_point_l Points to the left with left hand
mh.dg_tk_point_l_v2 Points to the left with right hand
mh.dg_tk_point_r Points to right with right hand
mh.dg_tk_point_r_v2 Points to right with left hand
mh.dg_tk_pointing Points and gestures with left hand
mh.dg_tk_preaching Preaching
mh.dg_tk_psy_oth Gestures strongly right then left
mh.dg_tk_psy_slf Gestures strongly with right hand
mh.dg_tk_pt_b Point behind with right thumb
mh.dg_tk_qk_pt Quick point with the right hand
mh.dg_tk_re "Reasoning, palms upwards hands held out."
mh.dg_tk_re_v2 "Reasoning, palms upwards hands held out, looks backward."
mh.dg_tk_sad Sad
mh.dg_tk_salesman Hand motions for selling goods
mh.dg_tk_scared Looking around in a scared manner.
mh.dg_tk_scared_v2 Looking forward in a scared manner.
mh.dg_tk_serg Walking back and forth making forceful hand gestures
mh.dg_tk_shake Shake head back and forth (No)
mh.dg_tk_shrug_v1 Two arm shoulder shrug
mh.dg_tk_shrug_v2 Two arm shoulder shrug version 2
mh.dg_tk_spk "Speaking, limited hand motions"
mh.dg_tk_subservient "Speaking bent at the waist, hand motions"
mh.dg_tk_up Look up
mh.dg_tk_wary Shuffle back and forth warily
mh.dg_tk_welcome Right arm up in beckoning welcome
mh.dg_tkang Angry talk
mh.dg_tkbeckon Beckons with left hand
mh.dg_tkconfid Stand confidently
mh.dg_tkcur Talk and gesture with right hand
mh.dg_tknervous Look around nervously
mh.dg_tknorm Normal stance doing nothing
mh.dg_tknormv2 Normal stance doing nothing version 2
mh.dg_tkpointing Points with left hand
mh.dg_tksalesman Gesturing with both hands as if showing wares
mh.dg_tn_180_l Turn 180 degrees to the left
mh.dg_tn_180_l_5p Turn 180 degrees to the left and walk 5 paces
mh.dg_tn_180_l_ng Turn 180 degrees to the left
mh.dg_tn_180_l_ng2 Facing away turn 180 degrees left
mh.dg_tn_180_l_rn_5p Turn 180 degrees to the left and run 5 paces
mh.dg_tn_180_r Turn 180 degrees to the right
mh.dg_tn_180_r_5p Turn 180 degrees to the right and walk 5 paces
mh.dg_tn_180_r_ng Turn 180 degrees to the right
mh.dg_tn_180_r_ng2 Facing away turn 180 degrees right
mh.dg_tn_180_r_rn_5p Turn 180 degrees to the right and run 5 paces
mh.dg_tn_20_l_5p Walks at a 20 degree angle left to right 5 paces (starts back 5 paces)
mh.dg_tn_20_r_5p Walks at a 20 degree angle right to left 5 paces (starts back 5 paces)
mh.dg_tn_45_l_5p Walks at a 45 degree angle left to right 5 paces (starts in front of view)
mh.dg_tn_45_r_5p Walks at a 45 degree angle right to left 5 paces (starts in front of view)
mh.dg_tn_90_l Turns left 90 degrees
mh.dg_tn_90_l_5p Turns left 90 degrees and walks 5 paces
mh.dg_tn_90_l_rn_5p Turns left 90 degrees and runs 5 paces
mh.dg_tn_90_r Turns right 90 degrees
mh.dg_tn_90_r_5p Turns right 90 degrees and walks 5 paces
mh.dg_tn_90_r_rn_5p Turns right 90 degrees and runs 5 paces
mh.dg_turn_l_45 Turns 45 degrees to the left
mh.dg_turn_r_45 Turns 45 degrees to the right
mh.dg_wander_s_en Turns around and walks away (Enter)
mh.dg_wander_s_ex Starts back turns around and walks towards (Exit)
mh.dg_wanderwest Turns to the left and wanders left then back right
mh.dg_wanderwest_en Turns to the left and wanders a few paces left
mh.dg_wandernorth Wanders towards the camera then back
mh.dg_wandernrth_en Wanders towards the camera then stops (Enter)
mh.dg_wandernrth_ex Wanders away from camera then turns around (Exit)
mh.dg_wandersouth Turns around and wanders away then turns back
mh.dg_wanderwest Turns left wanders a few paces and then wanders back
mh.dg_wanderwest_en Turns left wanders a few paces and stops (Enter)
mh.dg_wanderwest_ex Wanders back from left to right (Exit)
mh.wi_sleep_lp_ sleeping
mh.am_cust_en Looking down and searching (Enter)
mh.am_cust_ex Looking down and searching (Exit)
mh.am_cust_lp Looking down and searching (Hold pose)
mh.wi_door_push_v3 Bent down leaning shoulder into object pushing
mh.wi_door_push_v4 Bent down leaning both hands into object pushing
mh.po_pose_g Looking down
mh.wi_sit_dk_slp_en Sitting puts head down (Enter)
mh.wi_sit_dk_slp_ex Sitting head down to up (Exit)
mh.wi_sit_dk_slp_lp Sitting puts head down (Hold pose)
mh.wi_sit_throne_lp Sitting straight up (Hold pose)
mh.wi_sit_throne_tw_v1 Sitting scratches head with right hand
mh.wi_sit_throne_tw_v2 Sitting shifts around in chair
mh.wi_sit_throne_tw_v3 Sitting raises right hand as if toasting
mh.cu_amb_p Struggling to get up off ground
mh.cb_faint_en Wobbles then falls down (Enter)
mh.cb_faint_ex From laying down gets back up (Exit)
mh.cb_faint_lp Laying down (Hold pose)
mh.wi_ly_en Lays down to sleep (Enter)
mh.wi_ly_ex Gets up from playing down (Exit)
mh.wi_ly_lp Laying down (Hold pose)
mh.wi_ly_knee_en Laying down raise left knee (Enter)
mh.wi_ly_knee_ex Laying down lower left knee (Exit)
mh.wi_ly_knee_lp Laying down with left knee up (Hold pose)
mh.am_die_f_lp Laying on face dead
mh.am_die_p_lp_v4 Laying on back dead
mh.am_cr_pry_ex On right knee come out of praying (Exit)
mh.am_mer_tw Merchant motioning to look at his wares
mh.po_armscross_2 Arms crossed? Doesn't do anything
mh.wi_ly_inj_en "Laying on back, gets up on right elbow (Enter)"
mh.wi_ly_inj_ex Lays down after leaning on right elbow (Exit)
mh.wi_ly_inj_lp Laying down leaning on right elbow (Hold pose)
mh.wi_wallln_r_en Leans right against a wall (Enter)
mh.wi_wallln_l_tw Leaning left against a wall
mh.po_armscross_5 Arms crossed? Doesn't do anything
mh.wi_cr_act Down on right knee looking on ground with hands
mh.wi_wallln_r_tw Leaning right against wall looking around
mh.wi_wallln_l_lp Leaning left against a wall (Hold pose)
mh.wi_wallln_r_ex Coming out of leaning right against wall (Exit)
mh.wi_wallln_r_lp Leaning right against wall (Hold pose)
mh.wi_wallln_l_en Leans left against a wall (Enter)
mh.wi_wallln_l_ex Coming out of leaning left against wall (Exit)
mh.wi_sit_tw_v Sitting and looking around
mh.wi_sit_en Turns around and sits down (Enter)
mh.wi_sit_ex Gets out of sitting position (Exit)
mh.wi_sit_lp Sitting (Hold pose)
mh.wi_dbdooract Push door open (or push person)
mh.wi_flpcov Under handed slap with left hand
mh.am_bow_sm Bows head
mh.wi_sit_lean_tw_v1 Sitting and looks right
mh.wi_ly_sleep_lp Sleeping on right side (Hold pose)
mh.cu_idle Injured laying on stomach
mh.po_armscross_4 Arms crossed? Doesn't do anything
mh.am_cleanfloor_lp Kneeling cleaning the floor
mh.2p_dwarf_beg_a Sitting on ground begging
mh.wi_sit_grnd_en From standing sits down on the ground (Enter)
mh.wi_sit_grnd_lp Sitting on ground (Hold pose)
mh.wi_tb_map_tw Bending over table gesturing at map
mh.wi_tb_map_ex Getting up from leaning over table (Exit)
mh.wi_sit_lean_en Leaning forward with right hand on table (Enter)
mh.wi_sit_lean_ex Moving right hand back from table (Exit)
mh.wi_sit_lean_lp Sitting at table (Hold pose)
mh.wi_cr_en Kneel on right knee and look at ground (Enter)
mh.wi_cr_ex Get up off ground from kneeling on right knee (Exit)
mh.wi_tb_map_en Lean forward standing up putting hands on table (Enter)
mh.am_grdstand_en Shuffle feet together to stand at attention (Enter)
mh.am_grdstand_ex Shuffle feet apart (Exit)
mh.am_grdstand_lp Standing tall feet together (Hold pose)
mh.wi_sit_grnd_tw Sitting on ground looking around
mh.wi_sit_lean_tw_v2 Sitting writing or counting
mh.wi_sit_lean_tw_v3 Sitting eating
mh.wi_sit_grnd_ex Getting up from sitting on the ground (Exit)
mh.am_die_b_lp_v2 Laying on back dead
mh.am_pnt_slf Wiping face with both hands
mh.wi_tb_map_lp Bending over a table looking at a map
mh.am_cr_pry_en Leaning on right knee lean forward to pray (Enter)
mh.am_cr_pry_lp Leaning forward and praying (Hold pose)
mh.wi_cr_lp Kneeling on right knee (Hold pose)
mh.am_die_b_lp_v3 Laying on back dead
mh_c.rct_hdmg_f Crouched being hit by a punch
mh_m.p Standing still
mh_m.mov_tw_v1 Looking upwards to the left and then the right
mh_m.mov_tw_v2 Looking to the left and then the right
mh_m.mov_tw_v3 Stretching shoulders and neck
mh_m.mov_tw_v4 Standing swaying back and forth slightly
mh_m.mov_tw_v9 Standing swaying back and forth slightly
mh_m.mov_wf Walking straight ahead
mh_m.mov_rf Running straight ahead
mh_m.mov_rf_leanr Running leaning to the right
mh_m.mov_rf_leanl Running leaning to the left
mh_m.cmov_rf Running slowly leaning to the right
mh_m.cmov_rf_leanl Running slowly leaning to the left
mh_m.cmov_rf_leanr Running slowly leaning to the right
mh_m.cmov_wf_l Crouched walking backwards angled right moving backwards
mh_m.cmov_wf_r Walking forwards angled to the right
mh_m.cmov_wf Crouched creeping forwards
mh_m.cmov_wb Crouched creeping backwards
shared.die Teeters then falls back dead
shared.diegetup Lying dead on back and then get up
shared.dieloop Lying dead
shared.electr Bent back at hips and head electrified
shared.dazed Standing looking down