Difference between revisions of "Ambient OverrideBehaviour"

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(Created page with '{{dafunction |name=Ambient_OverrideBehaviour |brief=Overrides a creature's predefined ambient behaviour. |param1type=object |param1name=oCreature |param1desc=The creature perform...')
 
m (Added sourcemodule)
 
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{{dafunction
 
{{dafunction
|name=Ambient_OverrideBehaviour
+
|name         = Ambient_OverrideBehaviour
|brief=Overrides a creature's predefined ambient behaviour.
+
|brief       = Overrides a creature's predefined ambient behaviour.
|param1type=object
+
|param1type   = object
|param1name=oCreature
+
|param1name   = oCreature
|param1desc=The creature performing the ambient behaviour.
+
|param1desc   = The creature performing the ambient behaviour.
|param2type=
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|param2type   = int
|param2name=nAnimPattern
+
|param2name   = nAnimPattern
|param2desc=The name of the integer variable to store
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|param2desc   = The override animation pattern (index into [[ambient_ai.xls]]).
|param3type=float
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|param3type   = float
|param3name=fAnimFreq
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|param3name   = fAnimFreq
|param3desc=The override animation frequency
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|param3desc   = The override animation frequency.
|param4type=float
+
|param4type   = int
|param4name=fAnimFreq
+
|param4name   = nOverrideCount
|param4desc=The number of times the override animation pattern is to be played (-1 for infinite).
+
|param4desc   = The number of times the override animation pattern is to be played (-1 for infinite).
|returntype=
+
|returntype   = void
|returndesc=
+
|returndesc   =
|sourcefile= sys_ambient_h
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|sourcefile   = sys_ambient_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
+
Overrides the ambient behaviour animation pattern and animation frequency defined by the creature template. -1.0 to play all animations in order
== Remarks ==
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== Remarks == -->
 
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<!-- This section contains additional comments, observations and known issues. -->
 
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<!-- == Examples == -->
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== Examples == -->
 
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== See also ==
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== See also == -->
 
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<!-- This section contains links to articles, functions or constant groups. -->

Latest revision as of 22:54, 3 August 2011

Overrides a creature's predefined ambient behaviour.

void Ambient_OverrideBehaviour(
object oCreature,
int nAnimPattern,
float fAnimFreq,
int nOverrideCount
);
Parameters:
oCreature
The creature performing the ambient behaviour.
nAnimPattern
The override animation pattern (index into ambient_ai.xls).
fAnimFreq
The override animation frequency.
nOverrideCount
The number of times the override animation pattern is to be played (-1 for infinite).
Returns:

Nothing.

Source:

Core Game Resources.sys_ambient_h

Description

Overrides the ambient behaviour animation pattern and animation frequency defined by the creature template. -1.0 to play all animations in order