Adding custom shield tutorial

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Revision as of 08:20, 14 February 2016 by Ladyofpayne (Talk | contribs)

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Author: amycus

1) Import any base shield of the vanilla game. Unlike for armor, you dont need to think how close the vanilla item is to the new one, ANY vanilla shield will do.

2) Import the new shield you want to import to the game. Take the extra time needed to get the size and angle right compared to the vanilla shield.

3) Collapse any active modifiers on the "new" item. Then add a new "unwrap UVW" modiefier to it, and double click it to open the UVW window. then drag and select everything you see there, and DRAG IT ANYWHERE OUTSIDE THE OUTLINED BOX IN THE CENTER. This will make life easier for you in step 6.

4) Then select the vanilla mesh, and select all modifiers BESIDES this one's "unwrap UVW" modifier. Then right-click and choose "cut" here (these modifiers we will want to use again soon). Make this vanilla mesh an "editable mesh" (right click the mesh and select "make editable mesh").

5) Now attach the vanilla shield with the "new" shield.

6) Add a new "unwrap uvw" modifier to the combined mesh. Make sure that it is listed above the other modifiers, and press the "+" sign to it's left. Select "face", and select everything that is inside the outlined box in the middle. Right click the "unwrap UVW" modifier and choose "collapse to".

7) Next press the "+" sign that is to the left of the words "editable mesh". Then choose "element" and press delete. Paste the old modifiers I asked you to cut in step 4.

9) Add all textures and export it with Eshmes tools.

See also