Difference between revisions of "Adding custom level tutorial"
Ladyofpayne (Talk | contribs) (→Lightmapping) |
Ladyofpayne (Talk | contribs) (→Useful links) |
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== Useful links == | == Useful links == | ||
− | *[[Lighting Tutorial]] - Lightmapping troubleshooting | + | *[[Lighting Tutorial]] - Lightmapping troubleshooting. |
− | *[[Level Editor Tutorial]] - | + | *[[Level Editor Tutorial]] - General advises. |
+ | *[[Adding custom armor tutorial]] - How to add your own armor. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 14:35, 20 December 2015
Author: Ladyofpayne
Article in development. Please don't delete it.
Contents
3d Max
Lightmapping
Always leave colour intensity at 1. This number looks perfect in game.
Room
1. Ambient light. This ambient light will light the level but not the characters.
Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86
2. Character lights. You need them to light your characters. Copy and paste previous light or make a new one.
In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights. Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side. NOTE: Don't make more than 3 character lights- there will be problems.
3. Additional lights. Static or animated for tourches, fireplaces etc where necessary or wanted.
4. Light Probe. "New Room" in top-left list > Insert > New Light Probe. Position doesn't matter at all. NOTE:Light Probe is final part in lightning your room. If you deside to change something in any of previous lights you have to create new light probe.
Useful links
- Lighting Tutorial - Lightmapping troubleshooting.
- Level Editor Tutorial - General advises.
- Adding custom armor tutorial - How to add your own armor.