Difference between revisions of "Abilty IsUsingRangedWeaponAnim"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = Abilty_IsUsingRangedWeaponAnim |brief = Returns if an ability uses the Ranged Weapon shoot anim as cast anim. |param1type = int |param1name = nAbility |param...') |
m (Added remarks) |
||
Line 1: | Line 1: | ||
{{dafunction | {{dafunction | ||
− | |name = Abilty_IsUsingRangedWeaponAnim | + | |name = Abilty_IsUsingRangedWeaponAnim |
− | |brief = Returns if an ability uses the Ranged Weapon shoot | + | |brief = Returns TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE. |
− | |param1type = int | + | |param1type = int |
− | |param1name = nAbility | + | |param1name = nAbility |
− | |param1desc = | + | |param1desc = an [[ABILITY_*]] constant |
|param1default = | |param1default = | ||
− | |returntype = int | + | |returntype = int |
− | |returndesc = | + | |returndesc = TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE |
− | |sourcefile = ability_h | + | |sourcefile = ability_h |
− | |sourcemodule = Core Resources | + | |sourcemodule = Core Game Resources |
}} | }} | ||
Line 15: | Line 15: | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | + | == Remarks == | |
<!-- This section contains additional comments, observations and known issues. --> | <!-- This section contains additional comments, observations and known issues. --> | ||
+ | The prefix has been misspelled and is "Abilty" rather than "Ability". | ||
<!-- == Examples == --> | <!-- == Examples == --> |
Latest revision as of 21:11, 3 August 2011
Returns TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE.
- Parameters:
- nAbility
- an ABILITY_* constant
- Returns:
- TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE
- Source:
- Core Game Resources.ability_h
Remarks
The prefix has been misspelled and is "Abilty" rather than "Ability".