Difference between revisions of "Abilty IsUsingRangedWeaponAnim"

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(Created page with '{{dafunction |name = Abilty_IsUsingRangedWeaponAnim |brief = Returns if an ability uses the Ranged Weapon shoot anim as cast anim. |param1type = int |param1name = nAbility |param...')
 
m (Added remarks)
 
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{{dafunction
 
{{dafunction
|name = Abilty_IsUsingRangedWeaponAnim
+
|name         = Abilty_IsUsingRangedWeaponAnim
|brief = Returns if an ability uses the Ranged Weapon shoot anim as cast anim.
+
|brief         = Returns TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE.
|param1type = int
+
|param1type   = int
|param1name = nAbility
+
|param1name   = nAbility
|param1desc = {{undocumented}}
+
|param1desc   = an [[ABILITY_*]] constant
 
|param1default =
 
|param1default =
|returntype = int
+
|returntype   = int
|returndesc = {{undocumented}}
+
|returndesc   = TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE
|sourcefile = ability_h
+
|sourcefile   = ability_h
|sourcemodule = Core Resources
+
|sourcemodule = Core Game Resources
 
}}
 
}}
  
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<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
  
<!-- == Remarks == -->
+
== Remarks ==
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 +
The prefix has been misspelled and is "Abilty" rather than "Ability".
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->

Latest revision as of 21:11, 3 August 2011

Returns TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE.

int Abilty_IsUsingRangedWeaponAnim(
int nAbility
);
Parameters:
nAbility
an ABILITY_* constant
Returns:

TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE

Source:

Core Game Resources.ability_h


Remarks

The prefix has been misspelled and is "Abilty" rather than "Ability".