Difference between revisions of "Ability GetScaledHeal"

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(Redirected page to Ability GetScaled*)
 
m (Recreated)
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#REDIRECT[[Ability GetScaled*]]
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{{dafunction
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|name          = Ability_GetScaledHeal
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|brief        =
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|param1type    = int
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|param1name    = nAbility
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|param1desc    = an [[ABILITY_*]] constant
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|param1default =
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|param2type    = object
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|param2name    = oCaster
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|param2desc    = the creature using the ability
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|param2default =
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|param3type    = int
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|param3name    = nHeal
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|param3desc    = an amount of healing
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|param3default =
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|returntype    = int
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|returndesc    = the nHeal parameter
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|sourcefile    = ability_h
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|sourcemodule  = Core Game Resources
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}}
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<!--
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== Description == -->
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<!--  This section contains the full description from the functions comments.  Do not change unless you are confident these are incomplete or  incorrect. -->
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== Remarks ==
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<!-- This section contains additional comments, observations and known issues. -->
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Despite its name this function simply returns the nHeal parameter without any scaling.
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<!--
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== Examples == -->
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<!-- This section contains examples transcluded from the snippet library. -->
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<!--
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== See also == -->
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<!-- This section contains links to articles, functions or constant groups. -->

Revision as of 21:04, 3 August 2011


int Ability_GetScaledHeal(
int nAbility,
object oCaster,
int nHeal
);
Parameters:
nAbility
an ABILITY_* constant
oCaster
the creature using the ability
nHeal
an amount of healing
Returns:

the nHeal parameter

Source:

Core Game Resources.ability_h

Remarks

Despite its name this function simply returns the nHeal parameter without any scaling.