Ability GetScaledDamage

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Revision as of 21:03, 3 August 2011 by Sunjammer (Talk | contribs) (Recreated)

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int Ability_GetScaledDamage(
int nAbility,
object oCaster,
int nDamage
);
Parameters:
nAbility
an ABILITY_* constant
oCaster
the creature using the ability
nDamage
an amount of damage
Returns:

the nDamage parameter

Source:

Core Game Resources.ability_h

Remarks

Despite its name this function simply returns the nDamage parameter without any scaling.