Ability CheckUseConditions
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Revision as of 01:36, 25 February 2010 by BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = Ability_CheckUseConditions |brief = Determine whether or not all conditions for the current talent are met |param1type = object |param1name = oCaster |param1...')
Determine whether or not all conditions for the current talent are met
int Ability_CheckUseConditions(
object oCaster,
object oTarget,
int nAbility,
object oItem = OBJECT_INVALID
);
object oCaster,
object oTarget,
int nAbility,
object oItem = OBJECT_INVALID
);
- Parameters:
- oCaster
- [Undocumented]
- oTarget
- [Undocumented]
- nAbility
- [Undocumented]
- oItem
- [Undocumented]
- Returns:
- [Undocumented]
- Source:
- Core Resources.ability_h
Description
This is temporary, it will go into the engine at some point
Check the use conditions for the ability, e.g. melee only
Later this should be done mostly in the UI (e.g. don't even allow to use it)
- 0 None
- 1 Melee
- 2 Shield
- 4 Ranged
- 8 Behind Target
- 16 Mode active